Doom Resurrection on the iPhone
July 1, 2009 by srfto

We heard about this earlier on, but the news died down as just rumor. It’s for real now. Doom Resurrection on the iPhone has been launched and is now ready and is slated to hit the App store any time.
The brain behind this, as you probably know, is none other than id Software CTO, John Carmack, one of the masterminds of some of the greatest first person shooters like Wolfenstein 3D, Doom and Quake. The whole game on the iPhone has been developed at Escalation Studios that really pushes the hardware.
Carmack, who was earlier not at all bullish on Apple, now apparently believes App Store is going to be the “wave of the future”. Working with the team at Escalation Studios, headed by managing director Tom Mustaine, Carmack was able to quietly experiment with a new take on Doom. Using assets pulled directly from Doom 3, Resurrection is an on-rails shooter that unfolds in a very familiar Martian hellscape. Though the game was originally planned as a First-person shooter, it is now an on-rails shooter, reportedly because of difficulties on the smaller platform.
The accelerometer-driven control with tilt-aiming is the usp of this genre, and probably will become the trend for all future iPhone games. Kudos to Carmack and the team, with the speeds you get on the 3GS version of iPhone, the game has tremendous potential.
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