Sony Say 3D on PS Vita is Not Worth It

 

Sony answered why they chose not to implement 3D technology into the PS Vita and why 3D will have a negative impact on customers.

Mick Hocking from Sony told GameSpot that:

“At the time we were looking at Vita, there were several issues. One was the quality of the glasses-free 3D screens,”

“It can work very well on small screens, but to get the best effect, you need to keep your head very, very still.

“Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you’re moving the Vita around. And if you’re doing that and having glasses-free 3D, the two things don’t sit very well together.

“We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D. At least for the first one,”

“When people see 3D that doesn’t work very well, or content that isn’t very compelling, I think quite naturally they’re not as interested in it,”

“A message we’ve been giving to all of our PS3 developers is add 3D where it adds something to the game. It’s not a tickbox we want on all the game boxes; we want 3D to add to the experience. The other really important thing is to do it well.”

Seem very reasonable, since gamers rather stick with quality content then new features that has little to poor quality content. It would just be a hassle too if I have to wear funky glasses in public to play my games or shaking my head like a madman to get the best view on my PS Vita.

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