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	<title>Comments on: Valve Wants You to Fund Their Game Development?</title>
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		<title>By: Chase</title>
		<link>http://www.gossipgamers.com/valve-wants-you-to-fund-their-game-development/comment-page-1/#comment-7411</link>
		<dc:creator>Chase</dc:creator>
		<pubDate>Thu, 23 Jul 2009 15:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gossipgamers.com/?p=11649#comment-7411</guid>
		<description>This could work and is an interesting theory. It really depends on the developer&#039;s reputation for this to be successful. 

Personally, I would blindly invest $100 a game if Valve, Blizzard, Bethesda, Bungie or BioWare were making anything and wanted the community to invest in their games. Because their reputation is, &quot;It&#039;s done, when it&#039;s done.&quot; Their polish and history of making great games is wortt the risk because it&#039;s a very low risk proposition to an investor.

If EA did this for Madden I would invest because they sell millions of copies of Madden. However, if it&#039;s some unknown developer with a good idea, they are going to have a tough time finding investors for games.

And I disagree that gamers are cheap. Young gamer&#039;s parents are cheap not the gamers themselves.</description>
		<content:encoded><![CDATA[<p>This could work and is an interesting theory. It really depends on the developer&#8217;s reputation for this to be successful. </p>
<p>Personally, I would blindly invest $100 a game if Valve, Blizzard, Bethesda, Bungie or BioWare were making anything and wanted the community to invest in their games. Because their reputation is, &#8220;It&#8217;s done, when it&#8217;s done.&#8221; Their polish and history of making great games is wortt the risk because it&#8217;s a very low risk proposition to an investor.</p>
<p>If EA did this for Madden I would invest because they sell millions of copies of Madden. However, if it&#8217;s some unknown developer with a good idea, they are going to have a tough time finding investors for games.</p>
<p>And I disagree that gamers are cheap. Young gamer&#8217;s parents are cheap not the gamers themselves.</p>
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		<title>By: MrHertz</title>
		<link>http://www.gossipgamers.com/valve-wants-you-to-fund-their-game-development/comment-page-1/#comment-7397</link>
		<dc:creator>MrHertz</dc:creator>
		<pubDate>Thu, 23 Jul 2009 01:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gossipgamers.com/?p=11649#comment-7397</guid>
		<description>Gaming Stock Market... Be an investor.

Well, will take time for a player to understand the time, research and development on each game thats produced.

Gabe has too much money to ask for that, unless they really wanna step outside the traditional conservative development, and step heavily into the field of newly freshen ideas.

Even that the public has shown to be too much used to all concepts behind games.

They dont question:

1 - why mmos ask me to press 1 key and watch the whole battle without having to aim, duck, step forward, measure angle and strenght on a bow...

2 - why the SO CALLED rpgs like final fantasy have menus to produce actions, while i have years of gaming practice and can deal with instant action.

3 - why some games always show me pre-built ways to accomplish my objectives, instead of letting me decide, think and improvise on situations...


Well, i guess this COULD work, but WOULD need a lot , a HELL LOT to make it feasible and exciting for the investors (the gamers)</description>
		<content:encoded><![CDATA[<p>Gaming Stock Market&#8230; Be an investor.</p>
<p>Well, will take time for a player to understand the time, research and development on each game thats produced.</p>
<p>Gabe has too much money to ask for that, unless they really wanna step outside the traditional conservative development, and step heavily into the field of newly freshen ideas.</p>
<p>Even that the public has shown to be too much used to all concepts behind games.</p>
<p>They dont question:</p>
<p>1 &#8211; why mmos ask me to press 1 key and watch the whole battle without having to aim, duck, step forward, measure angle and strenght on a bow&#8230;</p>
<p>2 &#8211; why the SO CALLED rpgs like final fantasy have menus to produce actions, while i have years of gaming practice and can deal with instant action.</p>
<p>3 &#8211; why some games always show me pre-built ways to accomplish my objectives, instead of letting me decide, think and improvise on situations&#8230;</p>
<p>Well, i guess this COULD work, but WOULD need a lot , a HELL LOT to make it feasible and exciting for the investors (the gamers)</p>
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		<title>By: SantaBJ</title>
		<link>http://www.gossipgamers.com/valve-wants-you-to-fund-their-game-development/comment-page-1/#comment-7389</link>
		<dc:creator>SantaBJ</dc:creator>
		<pubDate>Wed, 22 Jul 2009 16:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gossipgamers.com/?p=11649#comment-7389</guid>
		<description>See, what they *should* be doing is have community-funded patches. Like...the community sets up a list of changes and tweaks for the next patch. Then they vote for what they want in it; that and that plane to get a lower turn radius, the hours required for a certain bonus to be lowered etc. Each vote costs a bit of money - this discourages multiple votes from the same person, and it finances the patch. As a bonus, the gamers feel more involved and invested in the game. Then maybe you can have an &quot;unlockable extra content&quot; thing - a poll on &quot;do you want extra content?&quot;, wherein the answers are of the type &quot;Yes - new weapons&quot; and &quot;Yes - a new map&quot; etc. Once a certain number of votes has been reached, the choice with the highest number of votes is chosen and we enter a new round with votes on what exact content we want (which map out of a few suggestions, what weapons etc). Those who voted already to add more get free votes, others can still join in for the regular fee.</description>
		<content:encoded><![CDATA[<p>See, what they *should* be doing is have community-funded patches. Like&#8230;the community sets up a list of changes and tweaks for the next patch. Then they vote for what they want in it; that and that plane to get a lower turn radius, the hours required for a certain bonus to be lowered etc. Each vote costs a bit of money &#8211; this discourages multiple votes from the same person, and it finances the patch. As a bonus, the gamers feel more involved and invested in the game. Then maybe you can have an &#8220;unlockable extra content&#8221; thing &#8211; a poll on &#8220;do you want extra content?&#8221;, wherein the answers are of the type &#8220;Yes &#8211; new weapons&#8221; and &#8220;Yes &#8211; a new map&#8221; etc. Once a certain number of votes has been reached, the choice with the highest number of votes is chosen and we enter a new round with votes on what exact content we want (which map out of a few suggestions, what weapons etc). Those who voted already to add more get free votes, others can still join in for the regular fee.</p>
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		<title>By: Tim</title>
		<link>http://www.gossipgamers.com/valve-wants-you-to-fund-their-game-development/comment-page-1/#comment-7357</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 21 Jul 2009 21:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gossipgamers.com/?p=11649#comment-7357</guid>
		<description>Couldn&#039;t they just go public? It doesn&#039;t seem like they want input from the gamers by his description, just funds. And then you get a return on your investment. Sounds a lot like buying stock in a company to me.</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t they just go public? It doesn&#8217;t seem like they want input from the gamers by his description, just funds. And then you get a return on your investment. Sounds a lot like buying stock in a company to me.</p>
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		<title>By: Mustafa</title>
		<link>http://www.gossipgamers.com/valve-wants-you-to-fund-their-game-development/comment-page-1/#comment-7356</link>
		<dc:creator>Mustafa</dc:creator>
		<pubDate>Tue, 21 Jul 2009 21:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gossipgamers.com/?p=11649#comment-7356</guid>
		<description>I think it&#039;s a great idea. I&#039;d invest in valve 100%, imagine having a say as to what features are going to be in the future games a company makes and then making a profit off of it, sweet!</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a great idea. I&#8217;d invest in valve 100%, imagine having a say as to what features are going to be in the future games a company makes and then making a profit off of it, sweet!</p>
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		<title>By: Adam</title>
		<link>http://www.gossipgamers.com/valve-wants-you-to-fund-their-game-development/comment-page-1/#comment-7355</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 21 Jul 2009 21:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gossipgamers.com/?p=11649#comment-7355</guid>
		<description>The ultimate new ponzi scheme that doesn&#039;t even have to produce? Atleast in a ponzi scheme the first people in and of course the person leading it get something out of it. However in this only the people behind the scheme would be profiting. Let me elaborate.

Gabe is saying let us, the gamer, provide developer costs so that the risk of development is off of their shoulders and onto someone else. Investment doesn&#039;t give you a refund button thus if something goes belly up well then that&#039;s unfortunate. However this is one of the strong factors that keeps good games good because if they messed up they lost their money. And since the &quot;investors&quot; are really just gamers who trusted them to produce something atleast a few good years down the line, the gamers are going in blind with actually minimal investments (By market standards). There would be absolutely no legal protection for the gamers as the money lost for each individual investor would be too low to actually raise an eye brow within the economy.

For some companies it might work but with a large amount of the incentive gone the average game would go down in quality (Even more than it has been decreasing).</description>
		<content:encoded><![CDATA[<p>The ultimate new ponzi scheme that doesn&#8217;t even have to produce? Atleast in a ponzi scheme the first people in and of course the person leading it get something out of it. However in this only the people behind the scheme would be profiting. Let me elaborate.</p>
<p>Gabe is saying let us, the gamer, provide developer costs so that the risk of development is off of their shoulders and onto someone else. Investment doesn&#8217;t give you a refund button thus if something goes belly up well then that&#8217;s unfortunate. However this is one of the strong factors that keeps good games good because if they messed up they lost their money. And since the &#8220;investors&#8221; are really just gamers who trusted them to produce something atleast a few good years down the line, the gamers are going in blind with actually minimal investments (By market standards). There would be absolutely no legal protection for the gamers as the money lost for each individual investor would be too low to actually raise an eye brow within the economy.</p>
<p>For some companies it might work but with a large amount of the incentive gone the average game would go down in quality (Even more than it has been decreasing).</p>
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		<title>By: Y-aji</title>
		<link>http://www.gossipgamers.com/valve-wants-you-to-fund-their-game-development/comment-page-1/#comment-7353</link>
		<dc:creator>Y-aji</dc:creator>
		<pubDate>Tue, 21 Jul 2009 19:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gossipgamers.com/?p=11649#comment-7353</guid>
		<description>This could work, but I would find it highly unlikely that even half would give 5 dollars. Getting 5,000 out of 50,000 to give 20,000 total dollars would be more realistic figure EVEN if there was some definite advantage to donating. 

This wont work until something gets hammered out that allows gamers really feel they have some benefit to supporting the game. As a gamer, I have learned to always be suspicious of anything new coming to the table. I never trust an initial announcement on project ideas and would assume that most others feel the same way.

Duke Nukem Forever, anyone?</description>
		<content:encoded><![CDATA[<p>This could work, but I would find it highly unlikely that even half would give 5 dollars. Getting 5,000 out of 50,000 to give 20,000 total dollars would be more realistic figure EVEN if there was some definite advantage to donating. </p>
<p>This wont work until something gets hammered out that allows gamers really feel they have some benefit to supporting the game. As a gamer, I have learned to always be suspicious of anything new coming to the table. I never trust an initial announcement on project ideas and would assume that most others feel the same way.</p>
<p>Duke Nukem Forever, anyone?</p>
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		<title>By: cannongod</title>
		<link>http://www.gossipgamers.com/valve-wants-you-to-fund-their-game-development/comment-page-1/#comment-7351</link>
		<dc:creator>cannongod</dc:creator>
		<pubDate>Tue, 21 Jul 2009 19:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gossipgamers.com/?p=11649#comment-7351</guid>
		<description>Here I share my thoughts on the matter ~ http://ff.im/5wvS7</description>
		<content:encoded><![CDATA[<p>Here I share my thoughts on the matter ~ <a href="http://ff.im/5wvS7" rel="nofollow">http://ff.im/5wvS7</a></p>
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		<title>By: wikiBuddha</title>
		<link>http://www.gossipgamers.com/valve-wants-you-to-fund-their-game-development/comment-page-1/#comment-7350</link>
		<dc:creator>wikiBuddha</dc:creator>
		<pubDate>Tue, 21 Jul 2009 18:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gossipgamers.com/?p=11649#comment-7350</guid>
		<description>Yeah, I have strong doubts the model could work. There would at least have to be some kind of agreement that I could at least get my $5 back, but such is the risk that does reward, huh?

Well, you can look at the open source community, which historically has had a hard time putting games together. But, you have to find a way to monetize things. I would be curious if this is just an idea Valve is throwing around or if there is any market research that would support this approach; are there some other form of artists (movies, literature, music, games or otherwise) who have successfully managed this sort of pay-scheme?

I do see some potential in this system, particularly if it is made more granular. That is, if I can attach a reason for my funding then I am more likely to fund. I think funding may be necessary on two conditions. One, there is a lack of resources addressing a particular feature. Say if the company historically puts out good game mechanics, but the art is short, the art dept. could require more funding and if I wanted better art, I could specify that I wanted to support the art dept. On the other hand, instead of supporting R&amp;D, perhaps I would want to reward the department most responsible for a feature of the game, maybe the sound. But, it sounds like Valve is mostly looking at the first approach (for now).

I think there are far too many details to work out and far too little information about what Valve would actually like to get out of this rather than just &quot;see what happens.&quot;</description>
		<content:encoded><![CDATA[<p>Yeah, I have strong doubts the model could work. There would at least have to be some kind of agreement that I could at least get my $5 back, but such is the risk that does reward, huh?</p>
<p>Well, you can look at the open source community, which historically has had a hard time putting games together. But, you have to find a way to monetize things. I would be curious if this is just an idea Valve is throwing around or if there is any market research that would support this approach; are there some other form of artists (movies, literature, music, games or otherwise) who have successfully managed this sort of pay-scheme?</p>
<p>I do see some potential in this system, particularly if it is made more granular. That is, if I can attach a reason for my funding then I am more likely to fund. I think funding may be necessary on two conditions. One, there is a lack of resources addressing a particular feature. Say if the company historically puts out good game mechanics, but the art is short, the art dept. could require more funding and if I wanted better art, I could specify that I wanted to support the art dept. On the other hand, instead of supporting R&amp;D, perhaps I would want to reward the department most responsible for a feature of the game, maybe the sound. But, it sounds like Valve is mostly looking at the first approach (for now).</p>
<p>I think there are far too many details to work out and far too little information about what Valve would actually like to get out of this rather than just &#8220;see what happens.&#8221;</p>
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		<title>By: SkyK1nG</title>
		<link>http://www.gossipgamers.com/valve-wants-you-to-fund-their-game-development/comment-page-1/#comment-7348</link>
		<dc:creator>SkyK1nG</dc:creator>
		<pubDate>Tue, 21 Jul 2009 18:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gossipgamers.com/?p=11649#comment-7348</guid>
		<description>This sounds like a great idea, you&#039;d have to follow what Chris said but I&#039;m sure they would, I&#039;d be all for this.</description>
		<content:encoded><![CDATA[<p>This sounds like a great idea, you&#8217;d have to follow what Chris said but I&#8217;m sure they would, I&#8217;d be all for this.</p>
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